Making a Video Game
- Shaun Garlick
- Dec 16, 2016
- 1 min read

For my genius hour project I decided to team up with Jason Van Bladel to make a video game. I decided to write about video games because they interest me a lot, and I thought it would be interesting to know how they are made. Me and Jason also decided that for our final product we would design and build a video game of our own. We decided to make it a space-themed infinite movement simulator. This is a little bit hard to code, but the end product is well worth the wait. In the game you are in a rocket accelerating through space, dodging meteors. If you get hit then you blow up and are scored based on how long you lasted. We are using our own designs for the rocket and meteor. The rocket you can find pictured on Jason's blog at http://jasonvan1.wixsite.com/creatingavideogame
To create this we decided to use Unity, which is a cross-platform game engine developed by Unity Technologies. We chose it because it is simple to learn and use, but doesn't limit the user at all. Unity uses the C# coding language which is one of the easier coding languages. The greatest struggle of using C# is remembering the syntax, and remembering the computer can only do what you tell it to do.
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